Persistent civilization simulator

What survives after you are gone?

Agrarian begins at the edge of collapse: cold ground, a small fire, hunger, winter, and land that does not care if you make it. Generations later, the roads, farms, markets, laws, and scars players leave behind become the world’s history.

No seasonal wipes Legacy over levels Player built economies

The world is the expansion

Start as a survivor. Leave behind a civilization.

Agrarian is a long-term world project, not a disposable match lobby. Roads remain. Fields mature. Ruins tell stories. Families inherit knowledge. New players still find a frontier because migration, collapse, growth, scarcity, and rediscovery keep the world alive.

The game ties survival and stewardship to real economic behavior. AGR is planned as both the in-game currency backbone and a real-world community coin for homesteaders, farmers markets, tradespeople, forestry, fishing, and local barter-minded commerce.

Development checkpoint - October 8, 2026

A world taking shape, one tested release at a time.

Our Windows tester build is available now. Agrarian is still in development: the survival foundation is playable, while the full civilization and generational vision is ahead of us.

In the tester build

Survivors with a place in the world.

Named male and female survivors, fitted moving clothing, account-linked shared-world saves, and tested small-group online play. Update 0.2.9-test.10 builds on direct player barter with a restricted AGR trade pilot. Recent releases also brought High-quality rendering improvements, Auto-Detect graphics, smaller verified downloads, safer launcher updates, improved swimming and terrain-foot placement.

A real-world starting region

50 square kilometres to explore.

Our Pacific coastal test region uses real terrain data: 25 starter tiles are bundled for offline play, with 25 more delivered by the map server. Habitats, shorelines and water are still being refined.

Playable foundations, growing ambition

Survive today. Build for tomorrow.

Gathering, crafting, fire, shelter, weather exposure, day and night, swimming and navigation form the current foundation. Full character customization, independent family life and offline stewardship remain in development.

Existing testers: launch through your Agrarian desktop shortcut to receive updates. Older launchers require one full download to adopt the new updater; later updates can reuse unchanged files. This is an early test build, not the finished game; broader hardware and multiplayer testing continues.

01Survival

Fire, shelter, food, injury, weather, and first tools.

02Homesteading

Land claims, crops, storage, domestication, and trade.

03Civic Life

Markets, contracts, law, migration, towns, and conflict.

04Industry

Mechanization, logistics, power, factories, and transport.

05Orbit

Only after civilization earns it, the sky becomes reachable.

The next development milestones

Make the world believable. Then make it endure.

Our immediate goal is a convincing coastal survival experience, with visible improvements shipped as they pass testing. These are priorities, not fixed release dates.

Latest release

Trade what you gather and make

Nearby signed-in survivors can offer inventory items, revise an exchange and confirm it together. The server checks ownership and saves both sides of the exchange.

Alongside development

High-end realism, tested on more PCs

High-end and evolving mainstream consumer cards guide the visual target. Wider hardware tests continue; Low is a compatibility option, and current results are not certified minimum specifications.

Restricted pilot in validation

Your goods. Your price.

Selected test accounts can agree an AGR price, review the exact amount and network fee in their authenticated wallet, and wait for verified payment before the world delivers held goods. Broader access follows live settlement and recovery acceptance.

Then

People and places with character

Finish a curated character creator, believable coastal water and native habitat diversity, guided by real terrain and ecoregions.

Acceptance before expansion

A credible world to share

Prove the complete experience on separate PCs and online sessions. Then deepen learning, homesteads, boats, families and skill-based offline survival.

AGR currency layer

A game economy with roots outside the game.

AGR is being built as the currency backbone for Agrarian while keeping its original purpose alive: practical community exchange for producers, homesteaders, local markets, trades, and agriculture-adjacent businesses.

The first in-game trade goal is deliberately human-scale: clothing someone made, water they carried, sticks they gathered, or berries they harvested. A seller chooses the quantity and AGR asking price; a buyer can pay that price, propose a different price or item exchange, or walk away.

The restricted pilot uses real AGR through connected wallets. Goods are held while payment is checked, and the game delivers them only after verified settlement. Barter remains available without AGR.

Barter is available; AGR remains a restricted pilot. The first authorized real payment has been submitted, with confirmation and final delivery still being validated. AGR purchases are not open to all testers yet. No earning or price guarantees are made.

Join the founding list

Get development notes, test invitations, and early community updates.

We are building in public enough for serious players, creators, miners, and community builders to follow the shape of the world before the first closed MVP.

80 founding supporters have joined so far.